Title: To Catch Them All - The (Un)intended Consequences of Pokémon GO on Mobility, Consumption, and Wellbeing
Authors: Florian J. Zach, Iis P. Tussyadiah
Abstract: In order to better understand the effectiveness of location-based mobile games in shaping user behaviour, this study investigates the behavioural impacts of playing Pokémon GO on mobility (i.e., travel) and consumption (i.e., spending) and its effects on users' wellbeing. Based on a survey with 405 players in the United States (US), three types of impacts were identified: sense of community...
Keywords: Mobile gaming, Location-based game, Mobility, Travel Consumption, Wellbeing
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